An aphorism often quoted within the design community holds that “nothing ages faster than the future.” In other words: predictions and speculative designs as to what the future will look and feel like invariably overreach, sometimes laughably so, or rely on ideas that eventually become outmoded or overtaken by the real world.
When it comes to science fiction, movies and TV shows have employed several ways to convey the idea of “future” through physical spaces. Financial Times‘ architecture critic Edwin Heathcote recently wrote about four types of architecture in sci-fi: futuristic, retro, dystopian, and modernist. As might be expected, he’s most interested in films and TV shows that make use of actual buildings — for instance, the way Blade Runner turns Los Angeles’ Bradbury Building (shown above as it normally, gloriously appears) into the dimly lit, water-logged, decaying home of replicant designer J.F. Sebastian — and thinks that science fiction movies that use real spaces to “noirish” effect feel most successful.
What do these interiors tell us, these strange reoccurrences of the familiar in the future? The white and glass futurism of the space house is too far removed from our everyday experience. To make us feel truly unsettled the future needs to take place in homes we recognise, yet are different.
Read the rest of the article here.
Image: Luke Jones